He was hired to be none of those things — although he would contribute some of his original music to Ultima VII — but rather to be a writer. by ERPAG. I wonder if you got hit by the “disappearing town walls” bug. The huge contributions made by Raymond Benson and the rest of the writing team — not to mention so many other artists, programmers, and environment designers — do raise the philosophical question of how much Ultima VII can still be considered a Richard Garriott game, full stop. Just a few pixels big, they have a particular tendency to get hopelessly lost at the bottom of your pack along with those leftover leeks you picked up for some reason in the bar last night. Learn how your comment data is processed. It’s still my favorite game in the series, closely followed by Martian Dreams. But …”, “not so much undercutting it is as giving it more texture”. My question is, which container holds the most items? of each year, an Annual Report of Inventory indicating the number of claims reported at each adjusting location for the preceding calendar year. My magic carpet is being loaded with crates and chests. “What am I doing wrong? Wing Commander II, by way of comparison, was still in position six, Ultima Underworld — which was now outselling Ultima VII by a considerable margin — in a tie for third. The lounge is being returned to its former glory (as a lounge, that is, without beds).” Needless to say, the initiative didn’t last, conflicting as it did with the pressing financial need to get the game done and on the market. A snapshot of the cultural gulf between Benson and the average Origin employee is provided by an article in the company’s in-house newsletter entitled “What Influences Us?” Amidst lists of “favorite fantasy/science fiction films” and “favorite action/adventure films,” Benson chooses his “ten favorite novels,” unspooling an eclectic list that ranges from Dracula to The Catcher in the Rye, Lucky Jim to Maia — no J.R.R. Indeed, it’s been called the blueprint for many of the most popular epic CRPGs of today — games where you also spend much of your time just walking around and talking to a host of more or less interesting characters. It’s disarmingly engaging just to wander around and talk to people. At the risk of sounding like a snob, I’d have to say that Raymond Benson, who had a long string of theater credits to his name, was in a different category from the Wasteland crew. (Sources: the book Ultima: The Avatar Adventures by Rusel DeMaria and Caroline Spector; Origin Systems’s internal newsletter Point of Origin dated August 7 1991, October 25 1991, December 20 1991, February 14 1992, February 28 1992, March 13 1992, April 20 1992, and May 22 1992; Questbusters of July 1991 and August 1992; Computer Gaming World of April 1991, October 1991, August 1992, September 1992, and March 1993; Compute! — as well as the other dimensions; characters could climb stairs to other floors in a building or walk up a hillside outdoors while remaining in the same contiguous space. Ultima VII may lack the overriding moral message that had defined its three predecessors, but that doesn’t mean it has nothing to say. Another excellent article! In the second half of the game, the plot picks up steam, and there are a fair number of traditional CRPG-style quests to complete. The Ultima 7 engine is a much improved version of the Ultima 6 engine. Anyway, I’ll need to reserve some time for reading and commenting in depth. As I noted in my article on that game, the Ultima VI engine was, at least when seen retrospectively, a not entirely comfortable halfway point between the old “alphabet soup” keyboard-based interface of the first five games and a new approach which fully embraced the mouse and other modern computing affordances. Ultima VI contains a built-in cheat mode (which was most likely used by the developers for testing and QA). Ultima VI in early 1990 was no exception; there was time only for a wrap party and a couple of weeks of decompression before work started on Ultima VII. Good to know! The video snippet below of a play within the play, as it were, that you encounter early in the game illustrates some more of the depth and nuance of Ultima VII‘s writing. would prove rather less magical than expected. 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