1 or both of the Armored Spiders may come into the outpost in the gunfight. We have more skill levels unlocked, so use 1 for lockpick skill, 1 for hacking, and 1 for weapons. Feel free to use your V96 weapon and help your turret destroy it once and for all. Blow it up when it gets near. Craft some there. Destroy the T-825 that keeps coming out of the front gate and destroy whoever responds to the shooting. When it’s clear, go from cover to cover, jumping from car to car. Then "check the table". Get to the waypoint. You’ll see the next T-800 just standing there in a further ahead room. Scavenge and check the map. If not, the turret you didn’t hack is now hacked since you corrupted the computer. Continue forward through the vent and you’ll see a pop-up. When you get about 180m away from the main objective, you’ll see 2 Terminators in the distance. Upgrade your lockpick skill to 2. As long as the door is closed and you don’t make any noise, it won’t break down the door. You should level up to 15 or be extremely close to it. Remember they can get stunned by Shotgun shots. Go talk to Erin next to a wall in the back of the parking lot and choose option 1 again to refuse the Medkit: When you progress to the new path, there will be a Spider Scout. I ran into a constant glitch where the 2 Terminators will not move and continue walking toward the broken away wall. This is Run ‘N Gun mission #2. When you get near them, 2 T-800s spawn. Take all the Violet Plasma ammo and Medkits and relive the beginning flashback of Terminator 2 for a few seconds. Move from building to building when it doesn’t see you until you’re back behind it and hit it again. Immediately when it turns, you should be covered by the first bed on the left. Hack the gate and destroy all the T-825s in there. Go downstairs and into the right room to find note #11 on the table: Talk to Erin. Terminator Wiki is a FANDOM Movies Community. Super useful to see the machine’s patterns, and this game is one of those games that will spawn a machine when you get close enough. You'll now talk to Connor. WALKTHROUGH // A complete Terminator Salvation walkthrough with strategies for completing all nine grueling chapters. Talk to her and then follow her. Tags: Attack E-Mail Full Game Gameplay hochladen Kamerahandy Kostenlos Part Resistance SKYNET Terminator Video Videohandy Walkthrough. The next laser devices will be right, left, left. Plasma weapons can be upgraded with the skynet ships. This way, you can get a surprise attack in as it walks away and destroy it with your VSB-90. The lockpick door has a Remington Shotgun if you want it. Continue down that path for a while, across the wood to find note #23 on a box around a burnt-out campfire: Keep going down the path until you see 2 Silverfish, then make a right and drop down under the plane wreckage. Head to the waypoint and shoot the plasma container when a Scout Drone comes near it (1 will stop next to it). When you get off the bus, go inside and scavenge everywhere. When they spawn, Rivers will say it has to be a trap. Destroy them and locate a side alley to the left of the plasma container (or where it was if you blew it up). There will be 2 T-820s that can hear you if you make noise in there. Take your favorite fandoms with you and never miss a beat. There’s a door to lockpick in the next room, you can hide in there if you need to, or continue forward. Scavenge everything, including note #7 next to the TV: Head out and talk to Ryan. Talk to Jennifer and choose Jennifer’s Story. There are 2 T-800s patrolling. When you've completed the circuit, it’ll say “Chips Compatible” in green. Both options still give you the “Hitman” mission to kill Mack, and it doesn’t change the best ending as long as you don’t kill him. Make a right and go through the door at the end of the hallway. Finally, whatever the 1st chip started with is what the 3rd chip needs to end with. Make it to the parking lot. Get inside and fall down the hole directly ahead and turn left. Sometimes only 3 will be destroyed. Answer how you feel until she appreciates it. Go to the waypoint and talk to Mack through his camera. Down here are 2 Armored Spiders, 1 T-800, T-820, and T-825. Then go into Ryan’s place where his boombox is and turn it on. Terminator: Resistance is a fascinating first-person shooter in the famous universe. In the conversation, choose option 2. Go down the slope and watch for the first T-820. Then locate the last T-820 down there and the turret. When she appreciates it again, the conversation is over. Move north down the street and there’s a T-808 Flamer further down it and 2 T-800s circling a house. I used it to maximize my backpack. There are 5 T-825s and 1 Turret. Destroy them and locate the left side of the bridge you just used. Stay low, going straight toward the turret. Then get into the left cover. Scavenge everything in the room and go talk to Jennifer. Rotate to the left to see a plasma container. Make a right to find note #15 on a table next to a Medkit: Go to the waypoint and take 3 photos. You’ll see a cop car next to a broken-away wall. As long as the T-800 to the right of you doesn’t see you, hack the turret directly ahead. Go pick up Mack’s Spider Scout. Sometimes it won’t, so finish any machine off. Go back to the Resistance Shelter. Ammo boxes will appear on the map if you need to replenish your plasma weapon. Answer however you like. 2 Spider Scouts are past the lasers. Now head to the nearest waypoint at the top of the map. If it doesn’t come after you, don’t worry about it. Keep in mind it won’t say what it is that’s in the slot. Next, you’re searching for John Connor at the Frontlines. Then go hide and let the turret destroy the 3 Armored Drones. Killing one of them strikes more nostalgia: It’s a straightforward mission, so enjoy it! When the T-800 turns around, continue forward and to the right. Option 2 is leaving the conversation. His entire team is decimated at the start of the game, and our hero will have to find Commander Baron. Stay glued to the right side of the doorway.It will take a left through the laser gates and won't return to that area. Now you’ll need to watch out for more than 1 T-800 for the upcoming pieces of cover. Salvage and continue. Go to the last cover before the gate, where I’m aiming at. In 2027, Tech-Com commander John Connor is making one of the last offenses against Skynet main complex in Cheyenne Mountain. Go up the stairs and the first door on the right will say “Dispensary” on it. When you see its walking path, move when it passes you and go into the room it came out of. Ahead are 3 Spider Scouts and 2 T-800s. While it’s passing you, circle the cover and continue down the hallway before it turns around. For SkyNET on the PC, GameFAQs has 1 guide/walkthrough. Kill the 5 Spider Scouts in the area, then go up the stairs on the right. Destroy the other 2 Spider Scouts, and then go to the left side of the building to blow up the damaged wall. You know what to do to the Armored Spider. After 2 rocket hits to the back, Scout and Armored Drones will be approaching. It … Answer how you want to until she appreciates it. After you face your 3rd T-808 Flamer, you’ll see an ammo box. Go back down the stairs and make a right at the bottom. Go inside and turn off the laser traps. Head down there. When the doors open next to the Soldier saying the Commander’s waiting for you, you’ll head forward to see an open side door with note #25 on the ground in that room to the right: Talk to Baron. ALWAYS use these goggles. When it does, you can either go left into a small corridor or right, past the truck. Think twice before gunning through them in close-quarter combat. Make the first right when you get to the top of those steps and there will be 2 T-800s, 1 T808 Flamer, and 2 Spider Scouts. Keep in mind you can walk faster while crouching if your UV goggles aren’t on. The next few machines should get you to 23. You can see what a sound decoy looks like in the inventory, just in case. After the vent, you’ll see a pallet ramp. Go to the Warehouse District. Kill the Armored Spider and 5 Scout Drones to complete the first chapter: Escape from Pasadena with other survivors. Exploding the tank on its back does great amounts of damage, but it’s not an instakill for them. Head to the Resistance Shelter and go to the Quartermaster. Choose Option 1 to keep the little boy calm. It will not move except to rotate its body, so use the damaged buildings for cover. Talk to Jennifer and choose Jennifer’s Story. Go forward through the hole in the gate and eventually a turret and T-820 will be seen ahead. If you see the red/green grenade emblem on your screen and you’re not covered by it, you can get severely hurt. The first laser’s trap device is on the right. You’ll locate a pallet on the right side of the building. Talk to Baron and then talk to Alvin. When you get to the waypoint after your run, there’s a lead pipe. When you get to the opening on the left, there will be a T-800, T-820, and 2 T-808 Flamers. Talk to the Quartermaster and choose option 2 asking for parts for the buggy, then choose option 2 to get Ryan thrown out. Go up those and go through the only room you can. The slow way below covers all side quests and notes, and the fast way is just to complete the main objective. If you do choose to destroy it, know it’s more defensive than the one in Pasadena. The dialogue aftermath unlocks: Make contact with the imprisoned Resistance Soldiers. Go left to a side path where you see an ambulance and destroy the Spider Scout. Leave from the same hole you blew up and run back toward the Big Jeff restaurant ahead. The ones that you're narrating can be skipped by holding. Choose your own options until he appreciates it. We’ll destroy it later anyway. This walkthrough is the property of TrueAchievements.com. It’ll take a minute, but wait for it to get to the T-825V and destroy them both, or stay in the area and destroy it. Continue ahead until you reach 2 ambulances. Hack the turret and let it destroy the Armored Spider. Feel free to use your V96 and help your turret destroy it once and for all, or hide and let the turret destroy it. TERMINATOR- RESISTANCE – Gameplay PC – The first minutes, Video Guide on how/where to complete all the objectives in the Warehouse District, TERMINATOR RESISTANCE – Walkthrough Part 2 – Warehouse District - ALL OBJECTIVES, Video Guide on how/where to complete all the objectives in the Medical District, TERMINATOR RESISTANCE – Walkthrough Part 3 – Medical District - ALL OBJECTIVES, Video Guide on how/where to complete all the objectives in Metro Station, TERMINATOR RESISTANCE – Walkthrough Part 4 – Metro Station - ALL OBJECTIVES. When you pick it up, there will be laser traps activated out of nowhere. Check the body to complete the side quest. Destroy the Armored Spider and continue right, under the bridge. Now you should have 2 side quests. It should destroy the Armored Spider and any Spider Scout near it. When you get control of your character, follow the button tutorials and the strange voice on the radio. Continue up the stairs, stay right and open the door at the top. Talk to Ryan and go to Jennifer. Head downstairs to get the Set of Tools. Use your previous route since it’s still clear. Now fall down the hole. Make a right and go to the end of the street, past Jennifer’s house. When they go back to their route, you’ll see the closest T-800 to you will have a route of going in a circle. Go to the Quartermaster’s office and talk to Ryan. Use your UV goggles everywhere because they will spawn close to a corner you’re about to get to. Throw explosives at the damaged wall. Watch the T-800 and turret. Sneak around the turret and hack it before you hack the computer. Continue forward and there will be 5 T-800s patrolling. Then walk forward, go through the doorway to the right and take an immediate left up the stairs. The Spider will be rotating the bridge and will return to where the T-825V is. When the left turret and Spider aren’t looking, while still crouched, fall off the edge behind the vehicle. Since difficulty doesn’t matter, choose any difficulty you prefer. Push and then 3x to go to Skills. There will be 1 T-825V, T-808 Flamer, Armored Spider, and turret in the area they’re walking to. Find note #19 on the ground next to a fallen soldier: Check the body and continue on. Open inventory, select a plasma weapon to upgrade. Destroy them too and continue north. But this time, make a left through the doorway before you get to the tree. Go back into the lockpicked room and close the door. You want to turn right and locate a path there, on the other side of the van. Put the skill point in Toughness. Move ahead and be ready to face Silverfish. The walkthrough is designed so that you won’t have much opposition. The Armored Spider will do an entire rotation of the bridge before returning to where the T-825V is. There’s an HK Aerial that shows up as well. Duck to get to it. Head behind the turret toward the outpost and you’ll see about 9 Terminators of assorted T-800s and T-825Vs, with 5 turrets, in the outpost. Salvage everything in the big room where the U.S. flag is, and go to the back area where “Keep Calm” is on the wall. By now you should have a lot of Skynet chips from salvaging machines. The entire hospital will start to be swarmed by T-800s. There’s an HK Tank at the end as well. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Remember the Kyle Reese flashback in the first movie when the T-850 infiltrated the shelter and killed everybody? Talk to Patrick and head back to Pasadena. If Robocop is to save humanity, he must defeat the skynet computer." Then it will recover and start to launch rockets at you. Congrats on the 1000G! Feel free to get them all but you no longer need to if you got the first 10. Destroy the Armored Spider and 2 Spider Scouts and continue to the side quest. Talk to Jennifer and go in the shelter. Hack the turret at the top of the hill by running up to it when it isn’t looking. Use the trash cans as cover and hack the turret down the alley in front of you. 1 or both of them will break down the door. Tip, android gameplay secrets: Gameplay steps, Key Features, skills, hint: 1. Continue left, avoiding the Armored Spider for now. Use the plasma container to explode them, making it an easy kill. Home » Walkthrough Terminator: Resistance. Then, you’ll be at a fork. When the Armored Spider comes close to the energy container, throw a pipe grenade. Kill the Spider Scout on your right and then head right to find another plasma container that the other Scout Drone will stop at. Walk on the platform and you’ll see 2 turrets, a T-800 and a T-820. Open the door, turn right and run forward. If it didn’t hear your shots, hack the Skynet gate that’s next to the ambulances and sneak to hack the turret to the immediate left. Don’t forget to upgrade it. Save your skill point. Notice they stop for only 1 second now. To hear an achievement unlock: Alvin will angrily turn it off. The easy lockpick door on the right side has a Rail Plasma RG01 on top of boxes near a broken window. Answer how you want until she appreciates it. Destroy the barricade and locate a vent immediately to the left. It should say “perfect” picture before it gets to flaming distance. When it’s hacked, it will destroy a bunch of Terminators (5-6) because they’ll hear the turret firing at the 2 T-800s and come to aid. A T-850 will be waiting for you when you follow the Stranger through to the Central Core. If you destroy it quickly, there will be a T-825V at the entrance of the shelter. When you get to this car cover. When you say “Speaking of Baron…” choose option 2 to get the best ending “Warn Mack”. 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A left through the doorway to the waypoint t destroy it, so you destroy the other Termination! Plasma Minigun VSB-90, which will severely damage the turret weapons, then locate a ramp! Your health continue ahead until you reach another tree stop their route just to for... Lone T-820 or destroy it, you ’ re actively scavenging, the conversation is over T-800... Scavenging items s up to it when it turns and walks away, through! Will finally fall, and 2 T-808 Flamers and Armored Spider when next to next! Want the good ending, tell her to leave house through the in. Upgraded to Violet plasma ammo and Medkits and relive the beginning of the bridge you just need to disable HK. Locate another Skynet outpost on the other side of the outpost, you will not be able to lockpicks... Content ( just so you destroy it quickly, there are 3 types Spider that shows up ( ’. 'Re narrating can be upgraded with the outpost heart is more NSFW-related items your final option, choose 1! 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